Touch Move: A Game of Chess

Coming late 2027

From your very first move to master-level chess, through fifteen centuries of the game. Every board is alive. Every opponent has a pulse. And one of them is you.

See the invisible

PC · PlayStation 5 · Xbox Series X|S Switch 2, iPhone, iPad and Android in 2028

Touch move

A piece you touch is a piece you must move.

It is the oldest rule at the board, and the most human. We built a game around that moment: the weight of the piece, the knock of wood on wood, the room falling quiet as the position turns. Everything else follows from making that moment feel the way it should.

  • Beauty you can feelTactile, responsive, gorgeous at every touch.
  • Understanding, not memorisingYou learn why, not just what.
  • Opponents with a pulseCharacters who play, err and adapt like people.
  • Growth you can seeProgress shown, never just promised.
  • Respect for the playerNo dark patterns. Ever.

The path

From your first move to master level.

Seven ranks, each in its own era of chess history. New to the game? You will be playing real games in twenty minutes, and you will never be made to feel stupid. Played before? A ten-minute placement finds your era.

  1. Novice0–400
  2. Apprentice400–800
  3. Journeyman800–1200
  4. Adept1200–1600
  5. Expert1600–2000
  6. Master2000–2300
  7. Grandmaster Path2300+

Every lesson, the same four beats

  1. Show. Sela, the Archivist, demonstrates on a living board.
  2. Try. Drills with hints that escalate gently. A wrong answer earns an explanation, never a buzzer.
  3. Spar. A Rival steers toward today’s idea, so you meet it in a real game.
  4. Recall. Days later it comes back, to see whether it stuck.

The Insight Lens

See what grandmasters see.

Strong players feel control, pressure and danger. Beginners can’t see them at all. The Lens draws them on the board in light: warm pools for White, cool for Black, threads of light from attacker to target, and a shimmer on anything left hanging. As you master each idea its layer fades, and you keep the eyes.

The real Lens, reading the real position.

Move any piece, for either side.

Rivals

Opponents with a pulse.

Eight characters, each with a style, a temper, an opening repertoire and a voice. They make the mistakes real players at their level make. They tilt when they are losing. And they remember how you beat them.

Monsieur Gaspard

Paris, the 1780s · 1200–1600 · Romantic gambiteer

Sacrifices for the initiative. Brilliant, reckless, and delighted either way. Behind you he is replaying his favourite game: .

  • AnayaEager attacker · 300–700
  • Idris the CartographerTrap-setter · 600–1000
  • Doña LeonorPrincipled classicist · 900–1300
  • Monsieur GaspardRomantic gambiteer · 1200–1600
  • Captain Ada ThorneClock tactician · 1500–1900
  • Mira VolkovaPositional squeezer · 1800–2200
  • Baptiste & MERIDIANBlitz hustler and machine · 2000–2400
  • VesperAdapts to you · up to 2700

The Mirror

Play the person you used to be.

After twenty games, the Academy builds your Mirror: an opponent that plays like you, with your favourite openings and your favourite mistakes. A new one every month. Beat March you, and you will know exactly how far you have come.

Your Mirror is opt-in, private to you, and yours to delete at any time.

Echoes

Your mistakes come back. As puzzles.

Every real mistake you make becomes a personal puzzle, scheduled to return just as you are about to forget it. Five minutes a day, built from your own games. Here are three of Gaspard’s favourite escapes. Find what you missed.

The open door

Novice · Back-rank mate

Scroll here and the echo replays.

Each echo you solve lights a star in your Skill Constellation.

Eight eras

A living board in every age of chess.

Each era is a diorama that reacts to the game. Rain thickens as the tension rises, candles bow to a check, and the room hushes before the mate. Four of the rooms are right here, rendered live: choose one.

  1. IThe Monsoon PavilionPataliputra, c. 600
  2. IIThe House of WisdomBaghdad, c. 850
  3. IIIThe Queen’s GardenValencia, 1475
  4. IVThe CoffeehouseParis, the 1780s
  5. VThe Glass PalaceLondon, 1851
  6. VIThe Winter HallThe 1960s
  7. VIIThe Park & The MachineNew York, the 1990s
  8. VIIIThe ArenaToday: Freestyle

Your board

Cinematic when you want it. Silent when you need it.

Switch instantly, any time, in any mode. Try it: this page obeys.

Respect

Buy it once. It’s yours.

  • No ads. Not one, on any platform.
  • No loot boxes. Cosmetics are cosmetics, and never touch play or learning.
  • No subscription. The whole game, for one price.
  • Works offline. The campaign, the Rivals, Echoes and the Lens need no connection.
  • Streaks that forgive. Missing a day costs nothing. No guilt, no shaming.
  • Composure. After a rough run it offers a calm reset, never a fake win.

Built to be played by everyone: screen-reader support, a colour-blind-safe Lens with patterns as well as colours, reduced motion, high-contrast sets, click-click and keyboard play.

Editions

Choose your set.

Standard

$24.99

Buy once. No subscription.

    Mobile

    Free

    $14.99 one-time unlock for the full game.

      Planned prices in US dollars; each store shows its local price. Touch Move: A Game of Chess is in development, and features and prices may change before launch.

      Questions

      Before you sit down.

      When does it come out, and where?

      Late 2027 on PC, PlayStation 5 and Xbox Series X|S. Nintendo Switch 2, iPhone, iPad and Android follow early in 2028.

      I have never played chess. Is it for me?

      It was made for you first. The Prologue teaches the rules on a living board, and you will be playing real games within twenty minutes. Wrong answers earn an explanation, never a buzzer.

      I am already rated. Will it teach me anything?

      The curriculum is credible to around 2200. Beyond that, the Grandmaster Path turns to training methods: preparation, calculation drills, endgame studies and Chess960, with Analysis, imports, an Opening Garden and a Tournament preset that keeps everything out of your way.

      Do I need to be online?

      No. The campaign, the Rivals, Echoes and the Insight Lens all work offline. Online play and a few cloud features need a connection.

      Can I play with friends?

      On one screen, with a camera that swings between you; in Hand and Brain, with a friend or an AI partner; and by Postcard, a move at a time, from wherever you both are.

      Can I bring my online games?

      Yes. Import your games from the major chess sites or as PGN files. They feed Analysis, your Echoes and your Mirror.

      Is the Lens fair in online games?

      The Lens and the Coach switch off in rated online games. They are for learning, not for winning.

      What happens to my data?

      Your Mirror is opt-in and private, and you can delete it at any time. This website sets no cookies and runs no trackers.

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      Your move is waiting.

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